It is currently Tue Nov 21, 2017 1:38 am


Post a new topicPost a reply Page 1 of 1   [ 2 posts ]
Author Message
 Post subject: Needed Mods for Carnor Jax?
PostPosted: Fri Sep 16, 2016 3:45 am 

Joined: Tue Aug 09, 2016 8:52 pm
Posts: 2
TKID: 69004
I'm looking into the idea of making a Carnor Jax build. This helmet was sent to me by a friend. I immediately know it's not approval without adding the flair on the head, but other than that, what else would need done? And considering that, is it even worth it to buy this and modify it?

http://store.fenixprops.com/content/sto ... /&item=111

_________________
Image


Top
 Profile  
 
 Post subject: Re: Needed Mods for Carnor Jax?
PostPosted: Fri Sep 16, 2016 4:28 am 
Detachment Leader
User avatar

Joined: Mon Sep 08, 2008 4:38 am
Posts: 2023
Location: Star Garrison
TKID: 4126
You're better off Modding a Raw helmet kit and adding the parts to the crown along with the visor nose section. Alot of the Crimson Empire stuff is custom built from ABS. I'm up in NTX Squad and troop as Carnor Jax.

_________________
Lucious Talvloinne TR-4126 (Stephen Davenport)
Costume Referencer 08-09 Detachment XO 09-10 Detachment CO 10-11 Detachment CO 11-12 Detachment XO 12-13 Detachment XO 13-14 Detachment X0 14-15 Detachment Mentor 15-17 Detachment CO 17-18
Owner of Carnor Jax - Captain Argyus - Revenge of the Sith Royal Guard - Force Unleashed Royal Guard


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 2 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net