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 Post subject: Pepakura helmet build
PostPosted: Mon Feb 22, 2016 3:12 am 
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Joined: Wed Dec 09, 2015 4:48 pm
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TKID: 51416
I bought a rubies helmet for my royal guard and it turned out to be to deep. Since I haven't been able to find a single don post for sale I decided I would try my hand at pepakura. I am not new to scratch builds as I built most of the armor for my mandalorian mercs costume but this was my first try at pepakura
ImageImage
Depth comparison: Rubies vs Pepakura
ImageImage
Resined and smoothcast on the inside
ImageImage
Starting to smooth it with apoxie sculpt... much sanding to come
ImageImage

Let me know what you think. I would rather have feedback now as I am still smoothing it than when I try to get approved.

PS: And if anyone wants to trade a don post (or don post sized) helmet for the rubies send me a pm. that would save me a lot of sanding


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 Post subject: Re: Pepakura helmet build
PostPosted: Tue Feb 23, 2016 3:52 pm 

Joined: Sun Jun 16, 2013 5:02 am
Posts: 214
Location: San Diego
TKID: 12221
Drakus,

You are probably one of the few that may be able to pull this off. Some have attempted this before, but the end results have not been close to a match. Probably due to the arduous process this requires. However, with the advancements that we see here, it appears you may be able to achieve Nirvana. You will be the first one to know, once the major sculpt is ready.

Be mindful of the sides of the helmet, specifically the part where it comes to rest on your shoulders. It looks like you have a shorter version, similar to that of a Shadow Guard, but not a Royal Guard. It is hard for me to tell, as the majority are side shots and not straight on. If you place a side by side comparison of your Rubies with the pepakura, it would make it easier to make a call.

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 Post subject: Re: Pepakura helmet build
PostPosted: Wed Feb 24, 2016 1:18 am 
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As requested
Image
Image


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 Post subject: Re: Pepakura helmet build
PostPosted: Wed Feb 24, 2016 12:33 pm 
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Joined: Tue Jan 22, 2013 2:48 pm
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Location: Recklinghausen, Germany
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OK. The sides are a little bit too small. Please try to make it look more like the Rubies.


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 Post subject: Re: Pepakura helmet build
PostPosted: Wed Feb 24, 2016 1:29 pm 
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To make sure I understand properly before making changes:
The big problem is that the shoulders are a very steep angle and do not taper out because it follows the TFU model. To remedy I need to extend the shoulder making sure it comes to a more level angle (not completely flat but smaller than the current 45 degree slope)

Yes/no?


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 Post subject: Re: Pepakura helmet build
PostPosted: Wed Feb 24, 2016 4:13 pm 

Joined: Fri Jul 23, 2010 3:10 am
Posts: 993
TKID: 9392
I do believe the shoulders need to come out more...the helmet your pep file is from looks to be a Shadow Guard which has the cut down shoulder slope. Look at the Don Post for another comparison:
Image

I'm highly impressed with the work so far. I made a pep guard helmet for my son last year (just left it as paper and spray painted it red) so I know the work you've put into it. Good job!


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 Post subject: Re: Pepakura helmet build
PostPosted: Wed Feb 24, 2016 7:28 pm 
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Your thoughts are right Drakus.


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 Post subject: Re: Pepakura helmet build
PostPosted: Wed Feb 24, 2016 7:28 pm 
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A little history: Just like the official build for Stormtroopers in game models have been set to the ROTJ style. The same could be said for the Guard Helmets in the game along with the helmet design in Clone wars with the guard models. They are based on the final version of the guard helmets that were created in ROTS with those helmets being a narrower build.

Return of the Jedi - Attack of the Clones Style
Image

Clone War Guard style
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Revenge of the Sith - The Force Unleashed Helmet style
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I hope this clears up any questions for anyone on the linage of the helmets.

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Lucious Talvloinne TR-4126 (Stephen Davenport)
Costume Referencer 08-09 Detachment XO 09-10 Detachment CO 10-11 Detachment CO 11-12 Detachment XO 12-13 Detachment XO 13-14 Detachment X0 14-15 Detachment Mentor 15-17 Detachment CO 17-18
Owner of Carnor Jax - Captain Argyus - Revenge of the Sith Royal Guard - Force Unleashed Royal Guard


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 Post subject: Re: Pepakura helmet build
PostPosted: Wed Feb 24, 2016 11:09 pm 
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Sascha_Wilsing wrote:
Your thoughts are right Drakus.


Cool beans

LuciousTalvloinne's post brought up a question for me though. This will be a ROTS build and he noted the ROTS helmet as being similar to the TFU and clone wars helmets which appears to be what the Pep file I used is modeled after. So is this helmet style valid for an ROTS build or is the ROTJ and AOTC style standard across the board for 501st approval?

Thank you everyone for the feedback and compliments so far!


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 Post subject: Re: Pepakura helmet build
PostPosted: Thu Feb 25, 2016 3:27 am 
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I think I may have found my answer
Because it is Episode III I am aiming for it will need to taper out but to a lesser extent than if it was a II or VI build

Picture reference
Image
Adding about a half inch to each side lowering the slope down should bring it very close to this reference pic


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